| Information | |
|---|---|
| has gloss | eng: The lockstep protocol is a PARTIAL solution to the look-ahead cheating problem in peer-to-peer architecture multiplayer games, in which a cheating client delays his own actions to await the messages of other players. A client can do so by acting as if he is suffering from high latency; the outgoing packet is forged by attaching a time stamp that is prior to the actual moment the packet is sent. |
| lexicalization | eng: lockstep protocol |
| instance of | c/Network protocols |
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