e/Lockstep protocol

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has glosseng: The lockstep protocol is a PARTIAL solution to the look-ahead cheating problem in peer-to-peer architecture multiplayer games, in which a cheating client delays his own actions to await the messages of other players. A client can do so by acting as if he is suffering from high latency; the outgoing packet is forged by attaching a time stamp that is prior to the actual moment the packet is sent.
lexicalizationeng: lockstep protocol
instance ofc/Network protocols

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